Outer Level


Archive for December, 2006

LicenseKeeper User Interface Refinements

Friday, December 22nd, 2006

Over the last few days, as I’ve been working on the help pages. for LicenseKeeper, I’ve also taken the time to add a few minor refinements to the user interface.

The changes are primarily focused on the new status bar. One of the things I was unhappy about was how hard it was to use [...]

Doom, Quake, NeXT and Apple

Thursday, December 21st, 2006

John Romero (co-founder of id) has an interesting history write up about developing DOOM and Quake on NeXT computers with John Carmack.
They even wrote their original level editors, DoomEd and QuakeEd in Objective-C! Back in 1993 this pre-Cocoa based application allowed them to edit the same DOOM levels simultaneously over their network:

In [...]

Automatically Index your Help Book with Xcode

Thursday, December 21st, 2006

A simple way to improve your workflow and minimize human error while authoring your application’s help book is to automate the indexing of your help pages.
Xcode provides a simple way to add automated steps to your build process with shell scripts. The Help Indexer tool can be called with command line arguments [...]

Building a Game Engine with Cocoa

Wednesday, December 20th, 2006

If you are itching to learn some basic game development techniques in Cocoa on Mac OS X, O’Reilly Mac DevCenter has part 1 of a series on building a game engine with Cocoa.
Matthew Russell leads you through the development of a Lines of Action (checkers derivative) computer game. In this first part he sets [...]

LicenseKeeper Nearing Beta

Monday, December 11th, 2006

Work on LicenseKeeper has been moving along very well this past month. This week I’ve reached the feature complete milestone.
All that remains before I’m ready for the first beta test phase is writing the help book, testing, working on all the e-commerce bits (store front, demo mode, registration support code, etc.).
This morning I began [...]