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	<title>Comments on: New iPhone Game Programming Forum</title>
	<atom:link href="http://outerlevel.com/blog/2008/06/11/new-iphone-game-programming-forum/feed/" rel="self" type="application/rss+xml" />
	<link>http://outerlevel.com/blog/2008/06/11/new-iphone-game-programming-forum/</link>
	<description>Building a MicroISV</description>
	<lastBuildDate>Sun, 16 May 2010 06:31:41 -0400</lastBuildDate>
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		<item>
		<title>By: ali mousavi</title>
		<link>http://outerlevel.com/blog/2008/06/11/new-iphone-game-programming-forum/comment-page-1/#comment-6114</link>
		<dc:creator>ali mousavi</dc:creator>
		<pubDate>Thu, 04 Feb 2010 16:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://outerlevel.com/blog/?p=242#comment-6114</guid>
		<description>i want to now how place game in i phon 1.3.3</description>
		<content:encoded><![CDATA[<p>i want to now how place game in i phon 1.3.3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bocephus</title>
		<link>http://outerlevel.com/blog/2008/06/11/new-iphone-game-programming-forum/comment-page-1/#comment-6084</link>
		<dc:creator>Bocephus</dc:creator>
		<pubDate>Fri, 20 Nov 2009 02:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://outerlevel.com/blog/?p=242#comment-6084</guid>
		<description>Received HELP from other forums.

-(void)viewDidLoad {
 
[self performSelector: @selector(flipToSecond:) withObject: nil afterDelay: 3.0];

    [super viewDidLoad];
}

Used performSelector instead of NSTimer and placed it in viewDidLoad instead of applicationDidFinishLaunching.

Hope this helps other people.</description>
		<content:encoded><![CDATA[<p>Received HELP from other forums.</p>
<p>-(void)viewDidLoad {</p>
<p>[self performSelector: @selector(flipToSecond:) withObject: nil afterDelay: 3.0];</p>
<p>    [super viewDidLoad];<br />
}</p>
<p>Used performSelector instead of NSTimer and placed it in viewDidLoad instead of applicationDidFinishLaunching.</p>
<p>Hope this helps other people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bocephus</title>
		<link>http://outerlevel.com/blog/2008/06/11/new-iphone-game-programming-forum/comment-page-1/#comment-6083</link>
		<dc:creator>Bocephus</dc:creator>
		<pubDate>Thu, 19 Nov 2009 17:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://outerlevel.com/blog/?p=242#comment-6083</guid>
		<description>NSTimer HELP. When I Build &amp; Go app loads ok but flipToSecond method doesn&#039;t seem to be called. I placed an NSLog in flipToSecond method to check if it is being called NO LUCK. 

-(void) applicationDidFinishLaunching : (UIApplication *) application {

timer = [NSTimer scheduledTimerWithTimeInterval: 1.0 target:self selector:@selector(flipToSecond:) userInfo:nil repeats: NO]; // change YES to NO

}

//define the targetmethod

- (void) flipToSecond: (NSTimer *) timer {

NSLog(@&quot;flipToSecond was successful!&quot;);

}

Last line in console is:

Pending breakpoint 1 - &quot;objc_exception_throw&quot; resolved
(gdb)

Can&#039;t seem to figure it out. Help Please.</description>
		<content:encoded><![CDATA[<p>NSTimer HELP. When I Build &amp; Go app loads ok but flipToSecond method doesn&#8217;t seem to be called. I placed an NSLog in flipToSecond method to check if it is being called NO LUCK. </p>
<p>-(void) applicationDidFinishLaunching : (UIApplication *) application {</p>
<p>timer = [NSTimer scheduledTimerWithTimeInterval: 1.0 target:self selector:@selector(flipToSecond:) userInfo:nil repeats: NO]; // change YES to NO</p>
<p>}</p>
<p>//define the targetmethod</p>
<p>- (void) flipToSecond: (NSTimer *) timer {</p>
<p>NSLog(@&#8221;flipToSecond was successful!&#8221;);</p>
<p>}</p>
<p>Last line in console is:</p>
<p>Pending breakpoint 1 &#8211; &#8220;objc_exception_throw&#8221; resolved<br />
(gdb)</p>
<p>Can&#8217;t seem to figure it out. Help Please.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arvind</title>
		<link>http://outerlevel.com/blog/2008/06/11/new-iphone-game-programming-forum/comment-page-1/#comment-6031</link>
		<dc:creator>Arvind</dc:creator>
		<pubDate>Fri, 19 Jun 2009 11:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://outerlevel.com/blog/?p=242#comment-6031</guid>
		<description>Hi,

I am developing a game, which will be having the labyrinth as one of it&#039;s key components. It&#039;s a maze game. Can anyone suggest me the best possible approach for the hit test on anything like walls ??????

my mail id is - arvind.ksharma@gmail.com</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I am developing a game, which will be having the labyrinth as one of it&#8217;s key components. It&#8217;s a maze game. Can anyone suggest me the best possible approach for the hit test on anything like walls ??????</p>
<p>my mail id is &#8211; <a href="mailto:arvind.ksharma@gmail.com">arvind.ksharma@gmail.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon Trainer</title>
		<link>http://outerlevel.com/blog/2008/06/11/new-iphone-game-programming-forum/comment-page-1/#comment-3247</link>
		<dc:creator>Jon Trainer</dc:creator>
		<pubDate>Thu, 06 Nov 2008 14:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://outerlevel.com/blog/?p=242#comment-3247</guid>
		<description>Jeff: Writing software for the iPhone requires the use of the language Objective-C along with the Cocoa Touch framework.  You will also need to use Apple&#039;s Xcode development tools.

You should visit http://developer.apple.com for more info.</description>
		<content:encoded><![CDATA[<p>Jeff: Writing software for the iPhone requires the use of the language Objective-C along with the Cocoa Touch framework.  You will also need to use Apple&#8217;s Xcode development tools.</p>
<p>You should visit <a href="http://developer.apple.com" rel="nofollow">http://developer.apple.com</a> for more info.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jesse</title>
		<link>http://outerlevel.com/blog/2008/06/11/new-iphone-game-programming-forum/comment-page-1/#comment-3243</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Thu, 06 Nov 2008 06:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://outerlevel.com/blog/?p=242#comment-3243</guid>
		<description>Hi just want to share, You can download the entire iPhone Development Lecture from Stanford University in PDF format here:

&lt;a href=&quot;http://www.cultofiphone.org/forums/showthread.php?t=342&quot; rel=&quot;nofollow&quot;&gt;Download PDF&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hi just want to share, You can download the entire iPhone Development Lecture from Stanford University in PDF format here:</p>
<p><a href="http://www.cultofiphone.org/forums/showthread.php?t=342" rel="nofollow">Download PDF</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Klamer</title>
		<link>http://outerlevel.com/blog/2008/06/11/new-iphone-game-programming-forum/comment-page-1/#comment-3214</link>
		<dc:creator>Jeff Klamer</dc:creator>
		<pubDate>Tue, 04 Nov 2008 04:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://outerlevel.com/blog/?p=242#comment-3214</guid>
		<description>Hi-I have created &quot;FotoCube&quot; which may be viewed and played at:
www.thefotocube.com   (if the 15 minute play trial expires simply close and restart your browser to play again).

I hired a Java SE programmer to write the code for the web application. I am interested in making &quot;FotoCube&quot; playable on both the iphone and itouch if possible, with fewer attributes if necessary.

Can Java ME or another Java program be used to accomplish the above? I have received several replies to posts I have made which have referred me to Java ME to do this.

My Java programmer has told me this might be accomplished using the Macintosh computer and programming using certain softwares.

Do you think &quot;FotoCube&quot; can be made for the iphone and itouch units?
Please make any references to me that might be valid. I am also possibly looking for a programmer to work with on this project.

Thank you,
Jeff</description>
		<content:encoded><![CDATA[<p>Hi-I have created &#8220;FotoCube&#8221; which may be viewed and played at:<br />
<a href="http://www.thefotocube.com" rel="nofollow">http://www.thefotocube.com</a>   (if the 15 minute play trial expires simply close and restart your browser to play again).</p>
<p>I hired a Java SE programmer to write the code for the web application. I am interested in making &#8220;FotoCube&#8221; playable on both the iphone and itouch if possible, with fewer attributes if necessary.</p>
<p>Can Java ME or another Java program be used to accomplish the above? I have received several replies to posts I have made which have referred me to Java ME to do this.</p>
<p>My Java programmer has told me this might be accomplished using the Macintosh computer and programming using certain softwares.</p>
<p>Do you think &#8220;FotoCube&#8221; can be made for the iphone and itouch units?<br />
Please make any references to me that might be valid. I am also possibly looking for a programmer to work with on this project.</p>
<p>Thank you,<br />
Jeff</p>
]]></content:encoded>
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