Outer Level


Archive for the 'Bullfrog Touch' Category

Bullfrog Touch Corrupted Graphics

Tuesday, October 14th, 2008

Bullfrog Touch 1.1 was finally pushed out to the App Store by Apple yesterday (Monday October 13).
We were very excited to finally get this version out. Unfortunately, the game made it all the way through the review process with a corrupt graphics file.
I uploaded a new version to the App Store [...]

Bullfrog 2, Where art thou?

Wednesday, July 16th, 2008

Back in May of 2007, I announced that Bullfrog 2 development had begun. The game engine was to be entirely rewritten to accelerate graphics by using OpenGL and to add many of the game play features I always felt were missing from the original Bullfrog.
Then in September, I shared with you a short movie [...]

Introducing Bullfrog Touch for iPhone

Thursday, July 10th, 2008

Outer Level is pleased to introduce our first iPhone and iPod Touch game, Bullfrog Touch. Classic arcade action comes to your iPhone or iPod Touch, but with a twist.
Tilt, flick, and touch your way through 50 challenging levels to earn your spot atop the online global rankings. Race against the clock to eat six [...]

What does a deadline look like?

Friday, July 4th, 2008

What does crunch time only three days before the submission deadline for Apple’s iPhone AppStore look like?

And with that, I need more coffee.
Update (July 6, 2008): As per request, the visible apps running on the large display include Photoshop, Terminal.app, and Xcode. The front-most windows belong to a custom map and level designer [...]