Outer Level


Archive for the 'Business' Category

The App Store Effect

Saturday, December 27th, 2008

Paul Kafasis (Rogue Amoeba) writes about The App Store Effect on iPhone software pricing.

If developers could charge a price lower than 99 cents, there’s no doubt that some would, and the price curve would shift even lower.

Update (Dec. 28, 2008):
Daniel Jalkut (Red Sweater Software) ads his take in Touch and Go Pricing.

iPhone applications are too [...]

The Village Toy Maker

Saturday, November 15th, 2008

Brent Simmons: Advice for Indies

You have to work every day. You have to sit in the chair and stay seated. And sleep and come back to the chair. You need to wear out that chair and then buy a new one and then wear out that one.

I shouldn’t even have to say it, but I [...]

Trism developer cashes in on the iPhone

Friday, September 19th, 2008

Yesterday, I posted Mike Ash’s description of the pain involved in submitting applications to the iPhone AppStore.
As a counterpoint, Raven Zachary reports (via Twitter) that Steve Demeter has made $250,000 since July 11th with his iPhone game, Trism.

Justin Williams: Lessons Learned as an Indie Mac Developer

Tuesday, August 26th, 2008

Justin Williams on lessons learned in his first few months as an indie developer working on his Mac software, Today.

I’ve officially been indie since the end of April and have had varying degrees of success…

New Pod Cast: Core Intuition

Saturday, May 31st, 2008

My friends Daniel Jalkut of Red Sweater Software (Mars Edit, Black Ink, Flex Time) and Manton Reece of River Fold Software (Wii Transfer) have started a new podcast on all things related to being an Indie Mac Developer (or two guys talking about cool stuff).
The first episode of Core Intuition is out and you can [...]