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Archive for the 'iPhone' Category

Airfoil Speakers Touch

Friday, April 17th, 2009

Turn your iPhone or iPod Touch into a wireless speaker with Airfoil Speakers Touch from our friends at Rogue Amoeba.

Today, we’re happy to welcome a new addition to the Airfoil Speakers family, with the immediate availability of Airfoil Speakers Touch. Using Airfoil Speakers Touch alongside Airfoil for Mac or Airfoil for Windows, you can [...]

Bullfrog Lite

Monday, April 13th, 2009

Bullfrog Lite is in the App Store.
Race against the clock to defend your swamp against invading bugs. Hop and chomp your way through 3 increasingly challenging levels.
Bullfrog Lite is the free version of our game Bullfrog Touch, which includes 75 levels and 13 unique maps.
Give it a shot, it’s free!

Bullfrog Touch 1.2 Adds New Point Bonuses and Sound Effects

Friday, February 20th, 2009

Bullfrog Touch 1.2 is now available in the App Store.
This update introduces a new double point bonus when you successfully chomp more than one bug in a tongue attack. This adds some nice skill-based depth to the game.
Also, I added a new animation for earn a time bonus by chomping a hard to catch [...]

Bullfrog Touch Video

Tuesday, February 3rd, 2009

In preparation for the upcoming release of Bullfrog Touch 1.2, I thought I would share a short video of what game play is like.
This is my first attempt at recording an iPhone screen, so please pardon my terrible video recording skills.

The App Store Effect

Saturday, December 27th, 2008

Paul Kafasis (Rogue Amoeba) writes about The App Store Effect on iPhone software pricing.

If developers could charge a price lower than 99 cents, there’s no doubt that some would, and the price curve would shift even lower.

Update (Dec. 28, 2008):
Daniel Jalkut (Red Sweater Software) ads his take in Touch and Go Pricing.

iPhone applications are too [...]