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Archive for the 'iPhone' Category

Bullfrog Touch Corrupted Graphics

Tuesday, October 14th, 2008

Bullfrog Touch 1.1 was finally pushed out to the App Store by Apple yesterday (Monday October 13).
We were very excited to finally get this version out. Unfortunately, the game made it all the way through the review process with a corrupt graphics file.
I uploaded a new version to the App Store [...]

Trism developer cashes in on the iPhone

Friday, September 19th, 2008

Yesterday, I posted Mike Ash’s description of the pain involved in submitting applications to the iPhone AppStore.
As a counterpoint, Raven Zachary reports (via Twitter) that Steve Demeter has made $250,000 since July 11th with his iPhone game, Trism.

Mike Ash: iPhone Development Story

Thursday, September 18th, 2008

Now, this sounds familiar. Mike Ash, describes the process of developing iPhone applications.

Finally, nearly a month after the original submission, the application is accepted by Apple and appears in the store. It spent longer going through Apple’s approval process than it did in development! And while Apple did find a legitimate bug, spending a [...]

Bullfrog 2, Where art thou?

Wednesday, July 16th, 2008

Back in May of 2007, I announced that Bullfrog 2 development had begun. The game engine was to be entirely rewritten to accelerate graphics by using OpenGL and to add many of the game play features I always felt were missing from the original Bullfrog.
Then in September, I shared with you a short movie [...]

Frasier Speirs on the App Store

Wednesday, July 16th, 2008

Fraser Speirs comments on the first week of Apple’s new iPhone App Store.
Demographics Is Destiny:
If you haven’t got it already, it’s time to move your head to this place: iPhone OS is Apple’s mainstream platform for 2012 and beyond. It’s a bold prediction, but the numbers seem fairly clear.

Put this another way: my iPhone [...]