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Archive for the 'iPhone' Category

Bullfrog Touch 1.2 Adds New Point Bonuses and Sound Effects

Friday, February 20th, 2009

Bullfrog Touch 1.2 is now available in the App Store. This update introduces a new double point bonus when you successfully chomp more than one bug in a tongue attack. This adds some nice skill-based depth to the game. Also, I added a new animation for earn a time bonus by chomping a hard to [...]

Bullfrog Touch Video

Tuesday, February 3rd, 2009

In preparation for the upcoming release of Bullfrog Touch 1.2, I thought I would share a short video of what game play is like. This is my first attempt at recording an iPhone screen, so please pardon my terrible video recording skills.

The App Store Effect

Saturday, December 27th, 2008

Paul Kafasis (Rogue Amoeba) writes about The App Store Effect on iPhone software pricing. If developers could charge a price lower than 99 cents, there’s no doubt that some would, and the price curve would shift even lower. Update (Dec. 28, 2008): Daniel Jalkut (Red Sweater Software) ads his take in Touch and Go Pricing. [...]

Code Example: Drawing the iPhone Back Button

Friday, December 26th, 2008

Recently, I had need to provide a back button similar to the one used in Mobile Safari for a consulting project. Many of the buttons used in the built-in iPhone applications are made available via the SDK with built in button types and graphics. Unfortunately, the back button is not one of these. Because I [...]

Bullfrog Touch Preproduction Artwork

Saturday, December 13th, 2008

Mike Rohde posted some of the design work he did for me on Bullfrog Touch. I always find it interesting to see preproduction artwork for games. Mike took the icon that Jordan Langille created and produced the Bullfrog Touch logo which you can view here: http://www.flickr.com/photos/rohdesign/3104150434/ Mike also helped design the look and feel of [...]