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Archive for the 'Bullfrog 2' Category

OpenGL Bullfrog

Tuesday, July 17th, 2007

Finally had some time today to toy around with some OpenGL programming. One of the first architectural changes we’re going to tackle in Bullfrog 2 is to move all the graphics engine code to use OpenGL instead of Cocoa.
I created a new Xcode project to house our experimental code while we find our way [...]

Bullfrog 2

Thursday, May 31st, 2007

Bullfrog exceeded all my expectations. Even though it was only supposed to be a learning project and was developed with a tiny budget, downloads have been non-stop since it made its way on to the big Mac download websites.
Watching as the high scores have gotten higher and higher over time and reading all the [...]