Outer Level


Archive for the 'Programming' Category

The Village Toy Maker

Saturday, November 15th, 2008

Brent Simmons: Advice for Indies

You have to work every day. You have to sit in the chair and stay seated. And sleep and come back to the chair. You need to wear out that chair and then buy a new one and then wear out that one.

I shouldn’t even have to say it, but I [...]

Mike Ash: iPhone Development Story

Thursday, September 18th, 2008

Now, this sounds familiar. Mike Ash, describes the process of developing iPhone applications.

Finally, nearly a month after the original submission, the application is accepted by Apple and appears in the store. It spent longer going through Apple’s approval process than it did in development! And while Apple did find a legitimate bug, spending a [...]

Justin Williams: Lessons Learned as an Indie Mac Developer

Tuesday, August 26th, 2008

Justin Williams on lessons learned in his first few months as an indie developer working on his Mac software, Today.

I’ve officially been indie since the end of April and have had varying degrees of success…

Lucky to be a Programmer

Tuesday, July 22nd, 2008

Gustavo Duarte: Lucky to be a Programmer
Under the right conditions, writing software is so intensely pleasurable it should be illegal.
Many programmers relate to this, but others are taken aback when they hear it. I think it’s because institutions are so good at squeezing the fun out of everything. It’s appalling for example how schools can [...]

What does a deadline look like?

Friday, July 4th, 2008

What does crunch time only three days before the submission deadline for Apple’s iPhone AppStore look like?

And with that, I need more coffee.
Update (July 6, 2008): As per request, the visible apps running on the large display include Photoshop, Terminal.app, and Xcode. The front-most windows belong to a custom map and level designer [...]