Outer Level


Archive for the 'Programming' Category

Removing Features

Wednesday, February 3rd, 2010

Lukas Mathis on Removing Features.
I especially like this bit:

You can’t please all of the people all of the time. Sometimes, you have to make a few people really unhappy in order to make everyone else a little bit happier. Don’t let angry customers dictate your application design – the application isn’t as important to them [...]

Code Example: Drawing the iPhone Back Button

Friday, December 26th, 2008

Recently, I had need to provide a back button similar to the one used in Mobile Safari for a consulting project.
Many of the buttons used in the built-in iPhone applications are made available via the SDK with built in button types and graphics. Unfortunately, the back button is not one of these.
Because [...]

uDevGames 2008 Game Programming Contest

Tuesday, December 2nd, 2008

iDevGames announces the start of their uDevGames 2008 contest:

iDevGames is proud to announce the start of the fifth uDevGames Mac Game Development Contest! The contest challenges participants to create a Mac OS X game in three months time, which will then be subjected to public vote and peer vote, with the best in a variety [...]

The Village Toy Maker

Saturday, November 15th, 2008

Brent Simmons: Advice for Indies

You have to work every day. You have to sit in the chair and stay seated. And sleep and come back to the chair. You need to wear out that chair and then buy a new one and then wear out that one.

I shouldn’t even have to say it, but I [...]

Mike Ash: iPhone Development Story

Thursday, September 18th, 2008

Now, this sounds familiar. Mike Ash, describes the process of developing iPhone applications.

Finally, nearly a month after the original submission, the application is accepted by Apple and appears in the store. It spent longer going through Apple’s approval process than it did in development! And while Apple did find a legitimate bug, spending a [...]