Outer Level

Archive for the 'Cocoa / Objective-C' Category

Code Example: Drawing the iPhone Back Button

Friday, December 26th, 2008

Recently, I had need to provide a back button similar to the one used in Mobile Safari for a consulting project. Many of the buttons used in the built-in iPhone applications are made available via the SDK with built in button types and graphics. Unfortunately, the back button is not one of these. Because I [...]

New iPhone Game Programming Forum

Wednesday, June 11th, 2008

If you’re in to making games for the iPhone you may want to check out a new forum over on iDevGames.com dedicated to discussing iPhone & iPod Game Development. While you’re there you may want to check out the other forums and resources on the site. There’s a ton of information on game programming for [...]

See you at WWDC 2008

Friday, June 6th, 2008

Every year around this time a mass migration occurs around the world. Large numbers of Mac developers make the long arduous journey to San Francisco to gather, learn, network, and socialize. This year I make my own way to join this strange ritual for the first time. It’s time for Apple’s World Wide Developers Conference [...]

Resolution Independent Buttons

Tuesday, April 8th, 2008

Sean Patrick O’Brien shares his approach and sample code for creating attractive resolution independent controls in Cocoa. I, like most developers, love shiny new user interfaces. Rounded corners, gradients, drop shadows, custom drawing — all of these things make me smile. Sean takes us through his steps for prototyping his controls in Photoshop to get [...]

Core Animation Podcast

Thursday, March 27th, 2008

In my previous post, Mac and iPhone Programming Books, I briefly mentioned the eBook Core Animation for OS X. Today, the publisher, The Pragmatic Programmers announced a new podcast interview with the book’s author, Bill Dudney. The podcast is obviously pushing his new book. But, if you have any interest in Core Animation or iPhone [...]