Outer Level


Archive for the 'Cocoa / Objective-C' Category

New iPhone Game Programming Forum

Wednesday, June 11th, 2008

If you’re in to making games for the iPhone you may want to check out a new forum over on iDevGames.com dedicated to discussing iPhone & iPod Game Development.
While you’re there you may want to check out the other forums and resources on the site. There’s a ton of information on game programming for [...]

See you at WWDC 2008

Friday, June 6th, 2008

Every year around this time a mass migration occurs around the world. Large numbers of Mac developers make the long arduous journey to San Francisco to gather, learn, network, and socialize.
This year I make my own way to join this strange ritual for the first time.
It’s time for Apple’s World Wide Developers Conference [...]

Resolution Independent Buttons

Tuesday, April 8th, 2008

Sean Patrick O’Brien shares his approach and sample code for creating attractive resolution independent controls in Cocoa.

I, like most developers, love shiny new user interfaces. Rounded corners, gradients, drop shadows, custom drawing — all of these things make me smile.

Sean takes us through his steps for prototyping his controls in Photoshop to get the look [...]

Core Animation Podcast

Thursday, March 27th, 2008

In my previous post, Mac and iPhone Programming Books, I briefly mentioned the eBook Core Animation for OS X.
Today, the publisher, The Pragmatic Programmers announced a new podcast interview with the book’s author, Bill Dudney.
The podcast is obviously pushing his new book. But, if you have any interest in Core Animation or iPhone [...]

Mac and iPhone Programming Books

Monday, March 24th, 2008

The introduction of Apple’s iPhone Software Development Kit has lead several friends to ask me for book recommendations to help them get started developing for the iPhone and Mac.
While the selection is not huge at the moment, the few books that do exist are actually quite good.
There are two primary technologies used to develop iphone [...]