Outer Level


Archive for the 'Cocoa / Objective-C' Category

Bullfrog 2 Teaser Screencast

Wednesday, September 12th, 2007

Marcus and I have been working hard on Bullfrog 2. There are many technical hurdles we’ve been navigating through, but it’s been fun so far.
We promised to keep you up to date with progress and discuss the technical challenges we’ve encountered. So far the challenges have been all due to our lack of [...]

Acorn from Flying Meat

Monday, September 10th, 2007

From Gus Mueller, developer of Voodoo Pad, comes a new bitmap image editor to the Mac market.
Acorn is a sleek, light-weight, and affordable image editor built with modern Mac OS X in mind.
Over the past few weeks I’ve been lucky enough to use Acorn through the beta testing period and it’s a very [...]

Bullfrog 2 Update

Monday, August 20th, 2007

I can’t believe it’s been a month since my last Bullfrog 2 post. Unfortunately, development has gone a bit slower than originally anticipated due to work on other projects.
Leopard
Over the past few days I’ve been moving code from the old Bullfrog game engine to a new Xcode 3 project for full-bore development to begin [...]

OpenGL Bullfrog

Tuesday, July 17th, 2007

Finally had some time today to toy around with some OpenGL programming. One of the first architectural changes we’re going to tackle in Bullfrog 2 is to move all the graphics engine code to use OpenGL instead of Cocoa.
I created a new Xcode project to house our experimental code while we find our way [...]

Parsing Email Date Formats

Friday, June 22nd, 2007

I’ve been busily working towards the release of LicenseKeeper 1.2 over the past week. This morning I attacked a minor issue where some email received dates weren’t being parsed correctly.
After some investigation, it turns out that is was just a matter of handling an additional string to date conversion format. The problem and [...]