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Archive for the 'Programming' Category

Mike Ash: iPhone Development Story

Thursday, September 18th, 2008

Now, this sounds familiar. Mike Ash, describes the process of developing iPhone applications. Finally, nearly a month after the original submission, the application is accepted by Apple and appears in the store. It spent longer going through Apple’s approval process than it did in development! And while Apple did find a legitimate bug, spending a [...]

Justin Williams: Lessons Learned as an Indie Mac Developer

Tuesday, August 26th, 2008

Justin Williams on lessons learned in his first few months as an indie developer working on his Mac software, Today. I’ve officially been indie since the end of April and have had varying degrees of success…

Lucky to be a Programmer

Tuesday, July 22nd, 2008

Gustavo Duarte: Lucky to be a Programmer Under the right conditions, writing software is so intensely pleasurable it should be illegal. Many programmers relate to this, but others are taken aback when they hear it. I think it’s because institutions are so good at squeezing the fun out of everything. It’s appalling for example how [...]

What does a deadline look like?

Friday, July 4th, 2008

What does crunch time only three days before the submission deadline for Apple’s iPhone AppStore look like? And with that, I need more coffee. Update (July 6, 2008): As per request, the visible apps running on the large display include Photoshop, Terminal.app, and Xcode. The front-most windows belong to a custom map and level designer [...]

New iPhone Game Programming Forum

Wednesday, June 11th, 2008

If you’re in to making games for the iPhone you may want to check out a new forum over on iDevGames.com dedicated to discussing iPhone & iPod Game Development. While you’re there you may want to check out the other forums and resources on the site. There’s a ton of information on game programming for [...]