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Archive for the 'Programming' Category

Lucky to be a Programmer

Tuesday, July 22nd, 2008

Gustavo Duarte: Lucky to be a Programmer
Under the right conditions, writing software is so intensely pleasurable it should be illegal.
Many programmers relate to this, but others are taken aback when they hear it. I think it’s because institutions are so good at squeezing the fun out of everything. It’s appalling for example how schools can [...]

What does a deadline look like?

Friday, July 4th, 2008

What does crunch time only three days before the submission deadline for Apple’s iPhone AppStore look like?

And with that, I need more coffee.
Update (July 6, 2008): As per request, the visible apps running on the large display include Photoshop, Terminal.app, and Xcode. The front-most windows belong to a custom map and level designer [...]

New iPhone Game Programming Forum

Wednesday, June 11th, 2008

If you’re in to making games for the iPhone you may want to check out a new forum over on iDevGames.com dedicated to discussing iPhone & iPod Game Development.
While you’re there you may want to check out the other forums and resources on the site. There’s a ton of information on game programming for [...]

See you at WWDC 2008

Friday, June 6th, 2008

Every year around this time a mass migration occurs around the world. Large numbers of Mac developers make the long arduous journey to San Francisco to gather, learn, network, and socialize.
This year I make my own way to join this strange ritual for the first time.
It’s time for Apple’s World Wide Developers Conference [...]

New Pod Cast: Core Intuition

Saturday, May 31st, 2008

My friends Daniel Jalkut of Red Sweater Software (Mars Edit, Black Ink, Flex Time) and Manton Reece of River Fold Software (Wii Transfer) have started a new podcast on all things related to being an Indie Mac Developer (or two guys talking about cool stuff).
The first episode of Core Intuition is out and you can [...]