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	<title>Outer Level Blog</title>
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	<link>http://outerlevel.com/blog</link>
	<description>Building a MicroISV</description>
	<pubDate>Wed, 19 Nov 2008 15:55:35 +0000</pubDate>
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			<item>
		<title>VoodooPad 4</title>
		<link>http://feeds.feedburner.com/~r/OuterLevel/~3/458521542/</link>
		<comments>http://outerlevel.com/blog/2008/11/19/voodoopad-4/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 15:55:34 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
		
		<category><![CDATA[Gadgets &#038; Cool Stuff]]></category>

		<category><![CDATA[Mac OS X]]></category>

		<guid isPermaLink="false">http://outerlevel.com/blog/?p=291</guid>
		<description><![CDATA[
Flying Meat just released VoodooPad 4, their excellent personal wiki software for Mac OS X.
I personally use VoodooPad to track all of my design notes and brainstorming for my own software products and can&#8217;t recommend it more highly.
Congrats to Gus and co.
]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://gusmueller.com/blog/archives/2008/11/voodoopad_4_is_out.html">Flying Meat just released VoodooPad 4</a>, their excellent personal wiki software for Mac OS X.</p>
<p>I personally use <a href="http://flyingmeat.com/voodoopad/">VoodooPad</a> to track all of my design notes and brainstorming for my own software products and can&#8217;t recommend it more highly.</p>
<p>Congrats to Gus and co.</p>
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		<item>
		<title>The Village Toy Maker</title>
		<link>http://feeds.feedburner.com/~r/OuterLevel/~3/454048923/</link>
		<comments>http://outerlevel.com/blog/2008/11/15/the-village-toy-maker/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 15:00:26 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<category><![CDATA[Micro ISV]]></category>

		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://outerlevel.com/blog/?p=289</guid>
		<description><![CDATA[Brent Simmons: Advice for Indies

You have to work every day. You have to sit in the chair and stay seated. And sleep and come back to the chair. You need to wear out that chair and then buy a new one and then wear out that one.
&#8230;
I shouldn’t even have to say it, but I [...]]]></description>
			<content:encoded><![CDATA[<p>Brent Simmons: <a href="http://inessential.com/?comments=1&#038;postid=3564">Advice for Indies</a></p>
<blockquote><p>
You have to work every day. You have to sit in the chair and stay seated. And sleep and come back to the chair. You need to wear out that chair and then buy a new one and then wear out that one.</p>
<p>&#8230;</p>
<p>I shouldn’t even have to say it, but I will: you need a weblog. People in the village love toys, but they also like to get to know the village toy-maker.</p>
<p>That’s you, and it’s a great job.
</p></blockquote>
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		<item>
		<title>LicenseKeeper 1.4.4</title>
		<link>http://feeds.feedburner.com/~r/OuterLevel/~3/452206796/</link>
		<comments>http://outerlevel.com/blog/2008/11/13/licensekeeper-144/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 21:21:31 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
		
		<category><![CDATA[LicenseKeeper]]></category>

		<category><![CDATA[Mac OS X]]></category>

		<guid isPermaLink="false">http://outerlevel.com/blog/?p=285</guid>
		<description><![CDATA[
LicenseKeeper 1.4.4 has been released.
Use &#8220;Check for Updates&#8221; under the main LicenseKeeper menu or download it directly from here.
This free update adds improvements to the Serial Number Scanner and several important bug fixes.
Serial Number Scanner

Added support for several new serial number formats
Fixed false positives in PayPal receipt emails
Fixed small memory leak

General

Fixed memory leak when exporting [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://outerlevel.com/licensekeeper/" alt="LicenseKeeper"><img style="float:right;border:none;margin-right:15px;margin-top:15px" src="http://outerlevel.com/images/licensekeeper/LicenseKeeperIcon.png" /></a></p>
<p><a href="http://outerlevel.com/licensekeeper/">LicenseKeeper</a> 1.4.4 has been released.</p>
<p>Use &#8220;Check for Updates&#8221; under the main LicenseKeeper menu or download it directly from <a href="http://outerlevel.com/downloads/LicenseKeeper.zip">here</a>.</p>
<p>This free update adds improvements to the Serial Number Scanner and several important bug fixes.</p>
<h5>Serial Number Scanner</h5>
<ul>
<li>Added support for several new serial number formats</li>
<li>Fixed false positives in PayPal receipt emails</li>
<li>Fixed small memory leak</li>
</ul>
<h5>General</h5>
<ul>
<li>Fixed memory leak when exporting attachments</li>
<li>Fixed memory leak during registration check</li>
<li>Fixed memory leak when viewing PDF attachments</li>
</ul>
<img src="http://feeds.feedburner.com/~r/OuterLevel/~4/452206796" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Migrating LicenseKeeper to Your New Mac</title>
		<link>http://feeds.feedburner.com/~r/OuterLevel/~3/423784080/</link>
		<comments>http://outerlevel.com/blog/2008/10/17/migrating-licensekeeper-to-your-new-mac/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 14:56:39 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
		
		<category><![CDATA[LicenseKeeper]]></category>

		<category><![CDATA[Mac OS X]]></category>

		<guid isPermaLink="false">http://outerlevel.com/blog/?p=275</guid>
		<description><![CDATA[&#8220;I just bought a new Mac. How do I migrate my existing LicenseKeeper data over to my new computer?&#8221;
This is a very common question, especially right after Apple releases new Macs.
There are two good ways to migrate your LicenseKeeper data: Apple&#8217;s Migration Assistant and the manual copy method.
Migration Assistant

Migration Assistant is a utility that should [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;I just bought a new Mac. How do I migrate my existing <a href="http://outerlevel.com/licensekeeper/">LicenseKeeper</a> data over to my new computer?&#8221;</p>
<p>This is a very common question, especially right after Apple releases new Macs.</p>
<p>There are two good ways to migrate your LicenseKeeper data: Apple&#8217;s <strong>Migration Assistant</strong> and the <strong>manual copy</strong> method.</p>
<h3>Migration Assistant</h3>
<div style="float:right;text-align:center;margin-top:5px;margin-left:20px;"><img src="http://outerlevel.com/blog/images/licensekeeper/MigrationAssistantIcon.png" /></div>
<p>Migration Assistant is a utility that should already be installed on your Mac.  This handy tool will walk you through the steps of transferring all of your user accounts, applications, settings, and documents over to your Mac.</p>
<p>You can find it under the <strong>/Applications/Utilities</strong> folder.  But, before using it you should make sure that you have the latest version installed.   Use <strong>Software Update</strong> under the system menu to check for updates.</p>
<p>The great thing about using this approach is that once it&#8217;s complete, your new Mac will look and feel just like your old one.   All your files and data will be in the same locations, except on your new computer.</p>
<p>Because of the lack of Firewire support, <strong>MacBook Air</strong> and <strong>Aluminum MacBook</strong> owners are required to perform this operation over a network connection.  Make sure that both Macs are connected to the same local network before running Migration Assistant.  You can read more about this here:</p>
<ul>
<li><a href="http://support.apple.com/kb/HT2288">MacBook Air: How to use Migration Assistant</a></li>
</ul>
<p><center><br />
<img src="http://outerlevel.com/blog/images/licensekeeper/MigrationAssistant.png" /></center></p>
<h3>Manual Copy</h3>
<p>The second method I use is the old manual copy method.  This approach requires copying two folders from your old Mac to your new one.</p>
<ul>
<li><strong>LicenseKeeper Library</strong>:<br />
/Users/user name/Library/Application Support/LicenseKeeper</li>
<p></p>
<li><strong>User Preferences</strong>:<br />
/Users/user name/Library/Preferences/com.outerlevel.LicenseKeeper.plist</li>
</ul>
<p>Note that these two folders should also be part of your <a href="http://outerlevel.com/blog/2007/10/01/licensekeeper-quick-tip-backup-your-data/">regular backup routine</a>.  If you&#8217;re running OS X 10.5 or better, you can use Time Machine to automatically backup all of your data on a regular basis.</p>
<p>Now that your data is copied over, you need to install LicenseKeeper on your new computer.  You can either <a href="http://outerlevel.com/downloads/LicenseKeeper.zip">download the latest version of LicenseKeeper</a> or copy it over from your old computer.</p>
<ul>
<li><strong>/Applications/LicenseKeeper.app</strong></li>
</ul>
<p>With LicenseKeeper up and running with all your software serial numbers and other registration info, you now have a great reference for installing the rest of your software onto your new Mac.</p>
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		<item>
		<title>Bullfrog Touch Corrupted Graphics</title>
		<link>http://feeds.feedburner.com/~r/OuterLevel/~3/420952427/</link>
		<comments>http://outerlevel.com/blog/2008/10/14/bullfrog-touch-corrupted-graphics/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 22:07:51 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
		
		<category><![CDATA[Bullfrog Touch]]></category>

		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://outerlevel.com/blog/?p=265</guid>
		<description><![CDATA[
Bullfrog Touch 1.1 was finally pushed out to the App Store by Apple yesterday (Monday October 13).   
We were very excited to finally get this version out.  Unfortunately, the game made it all the way through the review process with a corrupt graphics file.
I uploaded a new version to the App Store [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://outerlevel.com/blog/images/bullfrogTouch/BullfrogTouch-CorruptGraphics.png" title="Corrupt Graphics"><img style="float:right;" src="http://outerlevel.com/blog/images/bullfrogTouch/BullfrogTouch-CorruptGraphics-Thumb.png" border="0" /></a></p>
<p><a href="http://outerlevel.com/bullfrog-touch">Bullfrog Touch</a> 1.1 was finally pushed out to the App Store by Apple yesterday (Monday October 13).   </p>
<p>We were very excited to finally get this version out.  Unfortunately, the game made it all the way through the review process with a corrupt graphics file.</p>
<p>I uploaded a new version to the App Store this morning and all there is to do is sit back and wait until it makes its way through the App Store review process.</p>
<p>In the meantime, I suggest avoiding version 1.1 and wait for 1.1.1 to be available.</p>
<p>Sorry for the inconvenience.</p>
<p><strong>Update [October 20, 2008]: Bullfrog Touch 1.1.1 has been successfully published to the iTunes App Store.  This new version fixes the corrupt graphics file.   Things should now be back to normal.</strong></p>
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		<item>
		<title>Trism developer cashes in on the iPhone</title>
		<link>http://feeds.feedburner.com/~r/OuterLevel/~3/397273922/</link>
		<comments>http://outerlevel.com/blog/2008/09/19/trism-developer-cashes-in-on-the-iphone/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 14:58:37 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://outerlevel.com/blog/?p=263</guid>
		<description><![CDATA[Yesterday, I posted Mike Ash&#8217;s description of the pain involved in submitting applications to the iPhone AppStore.  
As a counterpoint, Raven Zachary reports (via Twitter) that Steve Demeter has made $250,000 since July 11th with his iPhone game, Trism.
]]></description>
			<content:encoded><![CDATA[<p>Yesterday, I posted Mike Ash&#8217;s description of <a href="http://outerlevel.com/blog/2008/09/18/mike-ash-iphone-development-story/">the pain involved in submitting applications to the iPhone AppStore</a>.  </p>
<p>As a counterpoint, <a href="http://raven.me/">Raven Zachary</a> reports (via Twitter) that <a href="https://twitter.com/ravenme/statuses/926564080">Steve Demeter has made $250,000 since July 11th</a> with his iPhone game, <a href="http://www.demiforce.com/games.html">Trism</a>.</p>
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		<item>
		<title>Mike Ash: iPhone Development Story</title>
		<link>http://feeds.feedburner.com/~r/OuterLevel/~3/396235770/</link>
		<comments>http://outerlevel.com/blog/2008/09/18/mike-ash-iphone-development-story/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 14:00:55 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
		
		<category><![CDATA[Programming]]></category>

		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://outerlevel.com/blog/?p=261</guid>
		<description><![CDATA[Now, this sounds familiar.  Mike Ash, describes the process of developing iPhone applications.

	Finally, nearly a month after the original submission, the application is accepted by Apple and appears in the store. It spent longer going through Apple&#8217;s approval process than it did in development! And while Apple did find a legitimate bug, spending a [...]]]></description>
			<content:encoded><![CDATA[<p>Now, this sounds familiar.  Mike Ash, describes <a href="http://www.mikeash.com/?page=pyblog/the-iphone-development-story.html">the process of developing iPhone applications</a>.</p>
<blockquote><p>
	Finally, nearly a month after the original submission, the application is accepted by Apple and appears in the store. It spent longer going through Apple&#8217;s approval process than it did in development! And while Apple did find a legitimate bug, spending a month in limbo for a single bug is a very poor tradeoff.
</p></blockquote>
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		<item>
		<title>Justin Williams: Lessons Learned as an Indie Mac Developer</title>
		<link>http://feeds.feedburner.com/~r/OuterLevel/~3/375219530/</link>
		<comments>http://outerlevel.com/blog/2008/08/26/justin-williams-lessons-learned-as-an-indie-mac-developer/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 13:30:14 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://outerlevel.com/blog/?p=259</guid>
		<description><![CDATA[Justin Williams on lessons learned in his first few months as an indie developer working on his Mac software, Today.

I&#8217;ve officially been indie since the end of April and have had varying degrees of success&#8230;

]]></description>
			<content:encoded><![CDATA[<p>Justin Williams on <a href="http://log.carpeaqua.com/post/47389586">lessons learned</a> in his first few months as an indie developer working on his Mac software, <a href="http://secondgearllc.com/today/">Today</a>.</p>
<blockquote><p>
I&rsquo;ve officially been indie since the end of April and have had varying degrees of success&#8230;
</p></blockquote>
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		<item>
		<title>Buy Discounted Software and Fight Cancer</title>
		<link>http://feeds.feedburner.com/~r/OuterLevel/~3/374495213/</link>
		<comments>http://outerlevel.com/blog/2008/08/25/buy-discounted-software-and-fight-cancer/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 18:40:43 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
		
		<category><![CDATA[LicenseKeeper]]></category>

		<category><![CDATA[Mac OS X]]></category>

		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://outerlevel.com/blog/?p=257</guid>
		<description><![CDATA[Get a great deal on Mac software and help fight Cancer by building your own discounted Mac software bundle.  Choose from dozens of great applications and help a great cause.
PMC Software: Build Your Bundle

All proceeds will be donated to the Pan-Mass Challenge, and in turn to the Jimmy Fund, for the research and treatment [...]]]></description>
			<content:encoded><![CDATA[<p>Get a great deal on Mac software and help fight Cancer by building your own discounted Mac software bundle.  Choose from dozens of great applications and help a great cause.</p>
<p><a href="http://www.truerwords.net/fundraising/pmcsoftware/bundlebuilder.html">PMC Software: Build Your Bundle</a></p>
<blockquote><p>
All proceeds will be donated to the <a href="http://www.pmc.org/">Pan-Mass Challenge</a>, and in turn to the <a href="http://www.jimmyfund.org/">Jimmy Fund</a>, for the research and treatment of cancer at the <a href="http://www.dana-farber.org/">Dana-Farber Cancer Institute</a>. The <a href="http://www.pmc.org/">Pan-Mass Challenge</a> is one of the most efficient charities in the world (over 99% of all rider-raised funds are passed through directly to the Jimmy Fund).
</p></blockquote>
<p>If you&#8217;ve been waiting to pick up a copy of <a href="http://outerlevel.com/licensekeeper/">LicenseKeeper</a> or any other Mac software, now&#8217;s your chance to get a great deal and do some good at the same time.</p>
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		<item>
		<title>Bullfrog 1.2.2</title>
		<link>http://feeds.feedburner.com/~r/OuterLevel/~3/372061687/</link>
		<comments>http://outerlevel.com/blog/2008/08/22/bullfrog-122/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 18:04:46 +0000</pubDate>
		<dc:creator>Jon Trainer</dc:creator>
		
		<category><![CDATA[Bullfrog]]></category>

		<category><![CDATA[Mac OS X]]></category>

		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://outerlevel.com/blog/?p=253</guid>
		<description><![CDATA[
Bullfrog 1.2.2 has been released.  This fixes several issues with high score submissions.  
Download directly or use Check for Updates.
Release Notes

Fixed: High score submission is now done in the background for better performance over slow connections.
Fixed: Fixed bug in high score submission that could allow fake high scores.
Fixed: Scores of zero points are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://outerlevel.com/bullfrog/" alt="Bullfrog"><img style="float:right;border:none;margin-right:15px;margin-top:15px" src="http://outerlevel.com/images/bullfrog/bullfrog128.png" /></a></p>
<p><a href="http://outerlevel.com/bullfrog/">Bullfrog</a> 1.2.2 has been released.  This fixes several issues with high score submissions.  </p>
<p><a href="http://outerlevel.com/downloads/Bullfrog.zip">Download directly</a> or use Check for Updates.</p>
<h4>Release Notes</h4>
<ul>
<li><strong>Fixed:</strong> High score submission is now done in the background for better performance over slow connections.</li>
<li><strong>Fixed:</strong> Fixed bug in high score submission that could allow fake high scores.</li>
<li><strong>Fixed:</strong> Scores of zero points are no longer accepted as high scores.</li>
<li><strong>Fixed:</strong> Minor user interface improvements for the high score submissions sheet.</li>
<li><strong>Fixed:</strong> Help Menu item displays in-game help screen.</li>
</ul>
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