LicenseKeeper 1.4.3
August 19th, 2008LicenseKeeper 1.4.3 has been released. Download it directly or use “Check for Updates” from the main menu.
For further details, check out the release notes.
LicenseKeeper 1.4.3August 19th, 2008LicenseKeeper 1.4.3 has been released. Download it directly or use “Check for Updates” from the main menu. For further details, check out the release notes. LicenseKeeper 1.4.2 ReleasedJuly 31st, 2008LicenseKeeper 1.4.2 is now available. Use “Check for Updates” under the main menu or download directly. This is a free update and is recommended for all users. LicenseKeeper now sports a new optional toolbar button for a one-click refresh of all applications’ versions and icons. In addition to the copy serial number to clipboard shortcut (changed to Command-Shift-K), you can now also copy the registered name (Command-Shift-L) and email (Command-Shift-M) to the clipboard. Due to popular request, there’s now a “Reveal App in Finder” item under the Product menu and in the contextual popup menu. The email scanner has been updated to correctly detect serial numbers for Sandvox, Twitterrific, and VideoDrive. Several small interface bugs have been fixed along with some memory leaks (thanks to LLVM Clang Static Scanner). See the LicenseKeeper 1.4.2 Release Notes for further details. Lucky to be a ProgrammerJuly 22nd, 2008Gustavo Duarte: Lucky to be a Programmer
(Via Duncan Campbell.) Bullfrog 2, Where art thou?July 16th, 2008Back in May of 2007, I announced that Bullfrog 2 development had begun. The game engine was to be entirely rewritten to accelerate graphics by using OpenGL and to add many of the game play features I always felt were missing from the original Bullfrog. Then in September, I shared with you a short movie showing a very early version of the new game engine. This was all targeting the Mac, just like the original. While I was very excited about the project, Marcus and I were quite busy with other projects and development was slow. But, just as our schedules began to open up a bit, Apple announced that they were allowing third party developers to write software for their new iPhone. I guess timing is everything. Within hours of the announcement, we had decided to change directions and target the iPhone and attack the world of mobile gaming. After more than a year since the original announcement and four months of intense development on a brand new and very exciting platform, the original vision was released. Bullfrog Touch sports a fast graphics engine, accelerometer-based controls, beautiful scrolling maps, animated water, obstacles, and my personal favorite lily pads. But, the most exciting part of this whole journey is the huge list of ideas we generated while working on this project. The iPhone and iPod Touch platform is an extremely powerful environment for all kinds of software. The ability to take your iPhone anywhere you go and have the full power of OS X under the hood is sure to lead to some great things. Frasier Speirs on the App StoreJuly 16th, 2008Fraser Speirs comments on the first week of Apple’s new iPhone App Store.
|
LicenseKeeper | Bullfrog | Privacy Policy | Press | Contact Us
Powered by WordPress, Web hosting by
pair Networks.
Entries (RSS)
and Comments (RSS).
Copyright © 2000 - 2008 Outer Level Corp. -- All Rights Reserved.