Month: September 2008

  • Trism developer cashes in on the iPhone

    Yesterday, I posted Mike Ash’s description of the pain involved in submitting applications to the iPhone AppStore. As a counterpoint, Raven Zachary reports (via Twitter) that Steve Demeter has made $250,000 since July 11th with his iPhone game, Trism.

  • Mike Ash: iPhone Development Story

    Now, this sounds familiar. Mike Ash, describes the process of developing iPhone applications. Finally, nearly a month after the original submission, the application is accepted by Apple and appears in the store. It spent longer going through Apple’s approval process than it did in development! And while Apple did find a legitimate bug, spending a…