Category: Programming

  • Boston Leopard Tech Talk

    I’m slowly recovering this morning from the long day of excitement, passion, and learning yesterday. Apple brought the Leopard Tech Talks to Boston (Dedham actually) and with it hundreds of passionate local Mac OS X developers. I had no idea there were so many in the New England area. Until yesterday, my whole Boston area…

  • Doom, Quake, NeXT and Apple

    John Romero (co-founder of id) has an interesting history write up about developing DOOM and Quake on NeXT computers with John Carmack. They even wrote their original level editors, DoomEd and QuakeEd in Objective-C! Back in 1993 this pre-Cocoa based application allowed them to edit the same DOOM levels simultaneously over their network: In fact,…

  • Automatically Index your Help Book with Xcode

    A simple way to improve your workflow and minimize human error while authoring your application’s help book is to automate the indexing of your help pages. Xcode provides a simple way to add automated steps to your build process with shell scripts. The Help Indexer tool can be called with command line arguments via a…

  • Building a Game Engine with Cocoa

    If you are itching to learn some basic game development techniques in Cocoa on Mac OS X, O’Reilly Mac DevCenter has part 1 of a series on building a game engine with Cocoa. Matthew Russell leads you through the development of a Lines of Action (checkers derivative) computer game. In this first part he sets…

  • Cocoa Blogs

    Scott Stevenson announced a new Cocoa blogs aggregator web site: Cocoa Blogs I think this is a great idea and I can’t believe no one did this before. Scott has also been kind enough to link to my “Code Review” article, though he titled it “Learning from Other People’s Code”.

  • Compiling EPS files to PDF files using Xcode

    Peter Hosey shares a great hint to help developers prepare for the future of resolution independence in Mac OS X.

  • Code Review

    One of the major negatives to programming on your own, especially with a new language or framework, is the lack of an external input to your learning process. Other People’s Code I have been learning Cocoa and Objective-C for over a year part-time and on my own. I have learned enough to get by and…

  • I love the smell of deleted code in the morning.

    Kilgore: Smell that? You smell that? Lance: What? Kilgore: Deleted code, son. Nothing in the world smells like that. Kilgore: I love the smell of deleted code in the morning. Ah, the joys of a good re-factoring session that leads to deleting tons of code that is no longer needed. The code is now leaner,…

  • Advice for New Cocoa Programmers

    Wincent Claiuta: Son, don’t repeat the same mistakes I made

  • Tools Catchup

    I’ve spent the better part of the morning catching up with all the upgrades to my developer tools for Mac OS X (Tiger) development. If you’ve been remiss on keeping up with the essentials, here’s a list of the latest and greatest: Xcode 2.4.1 CHUD 4.4.3 Subversion 1.4.2 Please, let me know if I’m missing…