Category: Cocoa / Objective-C

  • Otis: Come to the Block Party.

    Wonder Warp Software has released a fun little game called Otis. I had the opportunity to watch from the side lines as Dan Grover worked on Otis. Dan and I are both members of the Boston chapter of Cocoa Heads. Every month we meet and talk shop, share experiences, and demo things we’ve been working…

  • Mac App Checklist

    A ton of work goes into developing software. There is much to do before an application can be released to the public. Whether open-source or closed, a polished application is much nicer for the user. Domain of the Board gives us a nice checklist to ready software for release on the Mac.

  • The Road to 2.0 – Part 1: Upgrades and Pricing

    Lee Falin has started a series on taking his product, Screen Mimic, to version 2.0. In this first part he describes how he determined his pricing scheme for new purchases and upgrades. He also shares a bit about his struggles with adding audio to his product. Good Stuff.

  • $ svn commit

    Transmitting file data …….. Committed revision 460. Inching ever closer to release.

  • Boston Leopard Tech Talk

    I’m slowly recovering this morning from the long day of excitement, passion, and learning yesterday. Apple brought the Leopard Tech Talks to Boston (Dedham actually) and with it hundreds of passionate local Mac OS X developers. I had no idea there were so many in the New England area. Until yesterday, my whole Boston area…

  • Doom, Quake, NeXT and Apple

    John Romero (co-founder of id) has an interesting history write up about developing DOOM and Quake on NeXT computers with John Carmack. They even wrote their original level editors, DoomEd and QuakeEd in Objective-C! Back in 1993 this pre-Cocoa based application allowed them to edit the same DOOM levels simultaneously over their network: In fact,…

  • Automatically Index your Help Book with Xcode

    A simple way to improve your workflow and minimize human error while authoring your application’s help book is to automate the indexing of your help pages. Xcode provides a simple way to add automated steps to your build process with shell scripts. The Help Indexer tool can be called with command line arguments via a…

  • Building a Game Engine with Cocoa

    If you are itching to learn some basic game development techniques in Cocoa on Mac OS X, O’Reilly Mac DevCenter has part 1 of a series on building a game engine with Cocoa. Matthew Russell leads you through the development of a Lines of Action (checkers derivative) computer game. In this first part he sets…

  • Cocoa Blogs

    Scott Stevenson announced a new Cocoa blogs aggregator web site: Cocoa Blogs I think this is a great idea and I can’t believe no one did this before. Scott has also been kind enough to link to my “Code Review” article, though he titled it “Learning from Other People’s Code”.

  • Compiling EPS files to PDF files using Xcode

    Peter Hosey shares a great hint to help developers prepare for the future of resolution independence in Mac OS X.