Category: iPhone

  • Bullfrog Touch Preproduction Artwork

    Mike Rohde posted some of the design work he did for me on Bullfrog Touch. I always find it interesting to see preproduction artwork for games. Mike took the icon that Jordan Langille created and produced the Bullfrog Touch logo which you can view here: http://www.flickr.com/photos/rohdesign/3104150434/ Mike also helped design the look and feel of…

  • TidBITS Names Bullfrog Touch as Top Pick for iPhone Games

    TidBITS readers voted Bullfrog Touch as one of the favorite iPhone Games for their 2008 Gift Guide. The top three vote-getters were Bullfrog Touch, Scrabble from Electronic Arts, and MotionX Poker Thanks to everyone who voted.

  • TidBITS Gift Guide 2008 Survey

    Bullfrog Touch is in the running for Best iPhone Game for the upcoming TidBITS Gift Guide 2008. You can help decide what makes it into this year’s guide by placing your vote. But hurry, the deadline is December 5.

  • Bullfrog Touch Corrupted Graphics

    Bullfrog Touch 1.1 was finally pushed out to the App Store by Apple yesterday (Monday October 13). We were very excited to finally get this version out. Unfortunately, the game made it all the way through the review process with a corrupt graphics file. I uploaded a new version to the App Store this morning…

  • Trism developer cashes in on the iPhone

    Yesterday, I posted Mike Ash’s description of the pain involved in submitting applications to the iPhone AppStore. As a counterpoint, Raven Zachary reports (via Twitter) that Steve Demeter has made $250,000 since July 11th with his iPhone game, Trism.

  • Mike Ash: iPhone Development Story

    Now, this sounds familiar. Mike Ash, describes the process of developing iPhone applications. Finally, nearly a month after the original submission, the application is accepted by Apple and appears in the store. It spent longer going through Apple’s approval process than it did in development! And while Apple did find a legitimate bug, spending a…

  • Bullfrog 2, Where art thou?

    Back in May of 2007, I announced that Bullfrog 2 development had begun. The game engine was to be entirely rewritten to accelerate graphics by using OpenGL and to add many of the game play features I always felt were missing from the original Bullfrog. Then in September, I shared with you a short movie…

  • Frasier Speirs on the App Store

    Fraser Speirs comments on the first week of Apple’s new iPhone App Store. Demographics Is Destiny: If you haven’t got it already, it’s time to move your head to this place: iPhone OS is Apple’s mainstream platform for 2012 and beyond. It’s a bold prediction, but the numbers seem fairly clear. … Put this another…

  • Introducing Bullfrog Touch for iPhone

    Outer Level is pleased to introduce our first iPhone and iPod Touch game, Bullfrog Touch. Classic arcade action comes to your iPhone or iPod Touch, but with a twist. Tilt, flick, and touch your way through 50 challenging levels to earn your spot atop the online global rankings. Race against the clock to eat six…

  • What does a deadline look like?

    What does crunch time only three days before the submission deadline for Apple’s iPhone AppStore look like? And with that, I need more coffee. Update (July 6, 2008): As per request, the visible apps running on the large display include Photoshop, Terminal.app, and Xcode. The front-most windows belong to a custom map and level designer…