Bullfrog Touch Preproduction Artwork

Mike Rohde posted some of the design work he did for me on Bullfrog Touch. I always find it interesting to see preproduction artwork for games.

Mike took the icon that Jordan Langille created and produced the Bullfrog Touch logo which you can view here:

http://www.flickr.com/photos/rohdesign/3104150434/

Mike also helped design the look and feel of the high scores list by creating some concept art that we then modeled the final interface on. You can see Mike’s original artwork here:

http://www.flickr.com/photos/rohdesign/3104215019/

For comparison, here’s how the final high scores screen turned out:

Update (Dec. 20, 2008): Mike posted a more detailed write up on the process: Bullfrog Touch Logo & iPhone UI Design

Bullfrog Touch Corrupted Graphics

Bullfrog Touch 1.1 was finally pushed out to the App Store by Apple yesterday (Monday October 13).

We were very excited to finally get this version out. Unfortunately, the game made it all the way through the review process with a corrupt graphics file.

I uploaded a new version to the App Store this morning and all there is to do is sit back and wait until it makes its way through the App Store review process.

In the meantime, I suggest avoiding version 1.1 and wait for 1.1.1 to be available.

Sorry for the inconvenience.

Update [October 20, 2008]: Bullfrog Touch 1.1.1 has been successfully published to the iTunes App Store. This new version fixes the corrupt graphics file. Things should now be back to normal.

Mike Ash: iPhone Development Story

Now, this sounds familiar. Mike Ash, describes the process of developing iPhone applications.

Finally, nearly a month after the original submission, the application is accepted by Apple and appears in the store. It spent longer going through Apple’s approval process than it did in development! And while Apple did find a legitimate bug, spending a month in limbo for a single bug is a very poor tradeoff.

Bullfrog 2, Where art thou?

Back in May of 2007, I announced that Bullfrog 2 development had begun. The game engine was to be entirely rewritten to accelerate graphics by using OpenGL and to add many of the game play features I always felt were missing from the original Bullfrog.

Then in September, I shared with you a short movie showing a very early version of the new game engine. This was all targeting the Mac, just like the original.

While I was very excited about the project, Marcus and I were quite busy with other projects and development was slow. But, just as our schedules began to open up a bit, Apple announced that they were allowing third party developers to write software for their new iPhone.

I guess timing is everything. Within hours of the announcement, we had decided to change directions and target the iPhone and attack the world of mobile gaming.

After more than a year since the original announcement and four months of intense development on a brand new and very exciting platform, the original vision was released.

Bullfrog Touch sports a fast graphics engine, accelerometer-based controls, beautiful scrolling maps, animated water, obstacles, and my personal favorite lily pads.

But, the most exciting part of this whole journey is the huge list of ideas we generated while working on this project. The iPhone and iPod Touch platform is an extremely powerful environment for all kinds of software. The ability to take your iPhone anywhere you go and have the full power of OS X under the hood is sure to lead to some great things.

Frasier Speirs on the App Store

Fraser Speirs comments on the first week of Apple’s new iPhone App Store.

Demographics Is Destiny:

If you haven’t got it already, it’s time to move your head to this place: iPhone OS is Apple’s mainstream platform for 2012 and beyond. It’s a bold prediction, but the numbers seem fairly clear.

Put this another way: my iPhone app, Exposure, has picked up on average 3,200 new users per day since the App Store opened. Exposure already has twice as many users as FlickrExport for Aperture.

These are crazy numbers.

App Store Review is broken:

If Apple can’t guarantee a maximum 24 hour review process, they should drop it. What would happen if I was trying to correct a data loss or security bug, and the update sits in App Store limbo for five or ten days? Fortunately I’m not facing that situation, but these are fixes for painful crashing bugs that are really affecting users of Exposure. All the while, users continue to comment negatively on these already-fixed-but-not-released bugs in Exposure’s reviews on iTunes. Without demos, those reviews are an app’s lifeblood.

I can understand Apple wanting to check new applications, but holding up bug fix releases for five days or more is both annoying to users and damaging to developers’ reputations.

Introducing Bullfrog Touch for iPhone

Outer Level is pleased to introduce our first iPhone and iPod Touch game, Bullfrog Touch. Classic arcade action comes to your iPhone or iPod Touch, but with a twist.

Tilt, flick, and touch your way through 50 challenging levels to earn your spot atop the online global rankings. Race against the clock to eat six unique bugs on 13 beautiful maps featuring animated water, lily pads, plants, and other obstacles.

Game Play Features

  • Addictive classic arcade action on your iPhone
  • Tilt, flick, and touch controls
  • 50 increasingly challenging levels
  • 13 beautiful maps with animated water, lily pads, plants, and other obstacles
  • Eat six bugs, each with its own unique behavior
  • Race against the clock
  • Bug radar helps you track down your prey
  • Track high scores with global rankings
  • Pause and restore game play at any time
  • Family and child safe gaming

You can find more screen shots and information on the Bullfrog Touch product page.

Bullfrog Touch sells for $7.99 (US) in the iPhone App Store.

What does a deadline look like?

What does crunch time only three days before the submission deadline for Apple’s iPhone AppStore look like?

Designing Bullfrog Touch Levels

And with that, I need more coffee.

Update (July 6, 2008): As per request, the visible apps running on the large display include Photoshop, Terminal.app, and Xcode. The front-most windows belong to a custom map and level designer for a soon to be announced iPhone game.

The second display on the right has Colloquy (irc client), VoodooPad, and Safari opened to our bug tracker hosted by Unfuddle.