Category: LicenseKeeper
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LicenseKeeper Nearing Beta
Work on LicenseKeeper has been moving along very well this past month. This week I’ve reached the feature complete milestone. All that remains before I’m ready for the first beta test phase is writing the help book, testing, working on all the e-commerce bits (store front, demo mode, registration support code, etc.). This morning I…
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I love the smell of deleted code in the morning.
Kilgore: Smell that? You smell that? Lance: What? Kilgore: Deleted code, son. Nothing in the world smells like that. Kilgore: I love the smell of deleted code in the morning. Ah, the joys of a good re-factoring session that leads to deleting tons of code that is no longer needed. The code is now leaner,…
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LicenseKeeper Promo Banner
Now that the new LicenseKeeper icon is out of the bag, I thought I would whip up a new promotion banner for the front page of the Outer Level web site. Fun with Photoshop and Omni Graffle:
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LicenseKeeper Preview
It’s been awhile since I last updated you on the progress of LicenseKeeper development. Things have been moving forward quite nicely. Since the last update, the LicenseKeeper icon design was finished by Mike Rohde. Working with Mike is always fun and I’m very happy with the results: Starting last week, I now have the time…
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Weekend Diversion
The nice thing about having several software projects going at the same time is that if you need a break from one, there is plenty of work to do on your others. LicenseKeeper development has been progressing nicely the last couple of weeks. But, this weekend I needed a break. With all the excitement of…
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Productive Day
I had a nice productive Sunday. With some quiet and very few interruptions, several items on my LicenseKeeper development to-do list got knocked out. The major item I had been struggling with was how to support drag and drop from Apple Mail. After many hours of research, much experimentation, and lucking into some nice open…
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Flying Blind
Last year I successfully developed and released the first version of my game, Bullfrog. Looking back, I believe the two big factors in the success of that project were creating a project plan prior to having anything more than a rough idea of what the game was about and being limited to a hard deadline…
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LicenseKeeper: CoreData Remodeling
I’ve been toiling away on LicenseKeeper development, struggling with a ton of various approaches to the user interface. No matter what I tried, things just didn’t feel right. So yesterday, I ripped most of the interface out and completely reworked the CoreData model. Things are now starting to feel a bit better. This was a…
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LicenseKeeper, Where Art Thou?
LicenseKeeper, where art thou? I announced the start of development for LicenseKeeper in October of last year. It’s been six months and I haven’t talked about it since. I guess I made the classic mistake of announcing a product too early. Sometimes, the hard lessons must be learned through experience. Development has been progressing since…
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Announcing: LicenseKeeperTM
Over the past year, my collection of shareware or demo-ware that I’ve downloaded and purchased off the internet has grown significantly. All these products have something in common. They send me a license key to unlock the full version of the software after payment. This license information comes to me via email and I copy…