Category: Programming

  • WWDC Itinerary

    Apple recently announced dates for WWDC 2011 which sold out in about ten hours. With help from some friends I was able to procure tickets, a nearby affordable hotel, and free flights using miles. I’m pretty excited about this year’s World Wide Developers Conference since I missed last year due to short notice and existing […]

  • Removing Features

    Lukas Mathis on Removing Features. I especially like this bit: You can’t please all of the people all of the time. Sometimes, you have to make a few people really unhappy in order to make everyone else a little bit happier. Don’t let angry customers dictate your application design – the application isn’t as important […]

  • Code Example: Drawing the iPhone Back Button

    Recently, I had need to provide a back button similar to the one used in Mobile Safari for a consulting project. Many of the buttons used in the built-in iPhone applications are made available via the SDK with built in button types and graphics. Unfortunately, the back button is not one of these. Because I […]

  • uDevGames 2008 Game Programming Contest

    iDevGames announces the start of their uDevGames 2008 contest: iDevGames is proud to announce the start of the fifth uDevGames Mac Game Development Contest! The contest challenges participants to create a Mac OS X game in three months time, which will then be subjected to public vote and peer vote, with the best in a […]

  • The Village Toy Maker

    Brent Simmons: Advice for Indies You have to work every day. You have to sit in the chair and stay seated. And sleep and come back to the chair. You need to wear out that chair and then buy a new one and then wear out that one. … I shouldn’t even have to say […]

  • Mike Ash: iPhone Development Story

    Now, this sounds familiar. Mike Ash, describes the process of developing iPhone applications. Finally, nearly a month after the original submission, the application is accepted by Apple and appears in the store. It spent longer going through Apple’s approval process than it did in development! And while Apple did find a legitimate bug, spending a […]

  • Justin Williams: Lessons Learned as an Indie Mac Developer

    Justin Williams on lessons learned in his first few months as an indie developer working on his Mac software, Today. I’ve officially been indie since the end of April and have had varying degrees of success…

  • Lucky to be a Programmer

    Gustavo Duarte: Lucky to be a Programmer Under the right conditions, writing software is so intensely pleasurable it should be illegal. Many programmers relate to this, but others are taken aback when they hear it. I think it’s because institutions are so good at squeezing the fun out of everything. It’s appalling for example how […]

  • What does a deadline look like?

    What does crunch time only three days before the submission deadline for Apple’s iPhone AppStore look like? And with that, I need more coffee. Update (July 6, 2008): As per request, the visible apps running on the large display include Photoshop,, and Xcode. The front-most windows belong to a custom map and level designer […]

  • New iPhone Game Programming Forum

    If you’re in to making games for the iPhone you may want to check out a new forum over on dedicated to discussing iPhone & iPod Game Development. While you’re there you may want to check out the other forums and resources on the site. There’s a ton of information on game programming for […]