Outer Level

  • Hello-Mac (Japan) Gives Bullfrog 4 out of 5 Stars

    I think this is my first actual rating: From Hello-Mac M.E.J.: (フリーウェア) ★★★★☆ 蛙の長い舌で虫を捕まえるゲームソフト。 Google Translation (Freeware) ★★★★☆ The game software which catches the insect with the tongue where the frog is long.

  • Apple Hot Pick: Bullfrog

    Apple picked up and listed my game, Bullfrog on their site. Here are all the spots Apple lists Bullfrog as of (Aug 16, 2006): Apple Games: Kids & Learning: Featured Download Games: Featured Games Mac OS X Downloads: Hot Picks Bullfrog’s very own Apple page I didn’t even submit it to them. Can you tell…

  • Bullfrog Listed on MacGameFiles.com

    Finally, I’ve gotten around to actually submitting Bullfrog to some of the download sites. The first site I’ve submitted to is MacGameFiles.com. I’ve decided to spread the submissions out a bit to both make sure my server can handle the additional load and to get a feel as to which sites bring the most traffic.…

  • Xcode 2.4 Released

    Apple has released Xcode 2.4, available through Apple Developer Connection. The Xcode 2.4 release provides overall stability improvement and adds support for 64-bit Intel based Mac computers. It is recommended that all Xcode users install this update.

  • Apple Design Awards 2006

    Apple has posted the winners of their annual Apple Design Awards contest. Congratulations to all the winners and runners-up.

  • Microsoft Kills Virtual PC for Mac

    Microsoft Kills Virtual PC for Mac [MacWorld] Not a big surprise considering their new competitors: Parallels, Bootcamp, and now VMWare.

  • Xcode 3.0 and Objective-C 2.0

    Xcode 3.0 and Objective-C 2.0: garbage collection project snapshots non-linear debugger Xtray (GarageBand-like time-line performance analyzer) Interface Builder 3.0 Sweet UI updates

  • Apple WWDC

    I’m very envious of all the developers heading out to San Fransico for the Apple World Wide Developer’s Conference starting tomorrow. I really wanted to attend, but I just couldn’t justify the cost in both dollars and in vacation time. To make a feeble attempt to join in on the fun, here are my predictions…

  • Productive Day

    I had a nice productive Sunday. With some quiet and very few interruptions, several items on my LicenseKeeper development to-do list got knocked out. The major item I had been struggling with was how to support drag and drop from Apple Mail. After many hours of research, much experimentation, and lucking into some nice open…

  • Flying Blind

    Last year I successfully developed and released the first version of my game, Bullfrog. Looking back, I believe the two big factors in the success of that project were creating a project plan prior to having anything more than a rough idea of what the game was about and being limited to a hard deadline…